

It shouldn't matter in what form I get to use it, if more than one form is available and provided by them. I've paid for the right to use the material already. I understand how copyright works, but I still don't agree with their logic. Powers &8^]Understanding and agreement are not the same thing. That's where Fandom/Wikia (proprietor of D&D Beyond) comes in. If you want to use another copy of that content in a different form, you have to pay someone to digitize it and make it available on digital platforms. You don't own the content of the book WotC does. They do block "homebrew" that is too close to published material from being made public, but you can absolutely do it for your own characters.Īs for the value proposition, you don't seem to understand how copyright works. this resource is rechargeable, costs no gold, no consumable items and costs no spell slots.It would not lead to being banned.If the Giant Ape uses a reaction to avoid a hit, that reaction during that round can't be used for an opportunity attack (if, for example, bard casts fear or dissonant whispers, or enemy tries to flee), and thus a chance for another 3d10+6 bludgeoning damage is foregone.īenefits: compared to getting access to Barkskin.

In a party where the Bard player is very pro-active, this is not such a burden. (Yes, I am in the group, and I am self-answering). This approach puts a burden on the bard player to be alert to this requirement for some combats (when Queen Kong is present) and not others, and to more carefully manage and apply Bardic Inspiration than he does now.The party needs to assess how often and how well they use Bardic Inspiration in general - since it recharges on each short rest this could be used to avoid taking damage via boosted AC about a dozen times per adventuring day, depending on how many short rests happen in a given adventure day. Throw with a Bardic Inspiration roll on the d8. Getting a hit, succeeding on an ability check, or making a saving Dedicating this party resource to boosting the Ape'sĬhance to-not-be-hit costs the chance of another party member.Presuming that we have three eligible spell casters - Arcane Trickster, Bard(Valor), and Wizard(Evoker) warlock is the party's go to for being turned into creatures) - how do I get one of them Barkskin to cast onto her? costs. (If we have that wrong, please explain why). We believe that if we cast barkskin on the Warlock before the polymorph, the 16 AC would not carry over.

#ANSTRUTH HARP DND BEYOND SKIN#
Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing. Someone casts barkskin on Warlock, sets AC to 16

We are kicking around a solution that goes something like this: The AC of 12 didn't do much to stop hits from landing we anticipate much tougher foes than Hobgoblins in the near future. Problem: Giant Ape's HP melted down too quickly due to low AC In two rounds, partly due to martial advantage, the AC 12 Giant Ape takes 87 damage (out of 157) while only engaging three or four of the enemy (the Barbarian and Fighter were also engaged and the "quantity has a quality all its own" phenomenon of 5e was in evidence)įight ended when bard (hidden) cast Wall of Thorns from his Anstruth Harp which broke up the hobgoblin formation considerably. Giant ape engages with a platoon of hobgoblin cavalry (11 hobgoblins on 11 worgs, wizard refrains from using fireball for in-story reasons) (Did T-Rex last time, looking for variety and higher INT (7 vs 2) we also like that Giant Ape has a ranged option, throwing rocks, which the T-Rex does not). Wizard polymorphs warlock (8th level) into a Giant Ape. A tactical problem to solve based on last night's session Tactical Situation
